"use strict";
cc._RF.push(module, '0148c98t75NmI4doSla+r+u', 'Config');
// script/Config/Config.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.UILayerConfig = exports.PreLoadAssetConfig = exports.GameParams = void 0;
var LayerManager_1 = require("../Core/Libs/LayerManager");
//通用游戏常量配置
exports.GameParams = {
    //游戏debug
    Debug: true,
    //游戏版本
    Version: "1.0.1",
    //接口参数
    RequestHost: "",
    RequestTimeOut: 30000,
    //远程资源路径
    RemoteResourceUrl: ""
};
//资源预加载配置
//可选参数 uuid, url, path, dir, scene, type, ext, bundle
exports.PreLoadAssetConfig = [
    //界面大图
    //UI界面预制体
    { path: 'images/background', type: cc.SpriteFrame, bundle: 'prefab' },
    //远程资源
    { url: 'images/background', type: cc.SpriteAtlas }
];
exports.UILayerConfig = {
    "enter": { type: LayerManager_1.LayerType.Screen, scriptName: "EnterUI", prefabUrl: "prefab/screen/enter" },
    "home": { type: LayerManager_1.LayerType.Screen, scriptName: "HomeUI", prefabUrl: "prefab/screen/ui-home" },
    "loadingCloud": { type: LayerManager_1.LayerType.Alone, scriptName: "LoadingCloud", prefabUrl: "prefab/alone/loading-cloud" },
    "popup": { type: LayerManager_1.LayerType.Popup, scriptName: "PopupUI", prefabUrl: "prefab/popup" },
    "battle": { type: LayerManager_1.LayerType.Screen, scriptName: "BattleUI", prefabUrl: "prefab/screen/battle", loadingLayerName: "loadingCloud" },
};

cc._RF.pop();